Oct 17, 2007, 07:08 AM // 07:08
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#2
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Hall Hero
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Quote:
Originally Posted by psycore
Monk
* Shield of Regeneration: reverted this Skill to its original behavior.
Mesmer
* Keystone[sic]: reverted this Skill to its original behavior.
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...uh aight...
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Oct 17, 2007, 07:28 AM // 07:28
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#3
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by psycore
Paragon
* deleted all paragon characters from server
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This post is full of win...
If only the para change was true
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Oct 17, 2007, 07:36 AM // 07:36
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#4
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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Hey,
Nice to see the nerf of deadly finally ... can't estimate the impact yet but still nice.
And can anyone please enlighten me why keystone signet was changed again? did I miss something by never using that skill?
Cheers,
Timebandit
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Oct 17, 2007, 07:44 AM // 07:44
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#5
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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It allowed signet of humility to be used on 2 monks... and signet of weariness was sick with it.
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Oct 17, 2007, 07:46 AM // 07:46
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#6
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by timebandit
And can anyone please enlighten me why keystone signet was changed again? did I miss something by never using that skill?
Cheers,
Timebandit
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Keystone was ridiculous in PvP after the change - allowing signets that were balanced by longer recharges to suddenly be near-spammable. This included Unnatural Signet for pressure, Humility (on 2 enemy elites at least, usually both monks), and Weariness.
Don't know if the skill needed a full reversion (I haven't had the chance to play the bar yet), but that would be the reason why.
__________________
And the heavens shall tremble.
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Oct 17, 2007, 07:49 AM // 07:49
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#7
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Quote:
Originally Posted by timebandit
Hey,
Nice to see the nerf of deadly finally ... can't estimate the impact yet but still nice.
And can anyone please enlighten me why keystone signet was changed again? did I miss something by never using that skill?
Cheers,
Timebandit
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Signet of Humility, Signet of Weariness and Signet of Distraction under Mantra of Inscriptions+Keystone Signet.
Although I have no problem with those first 3 signets, I really think Keystone is going to sit in the gutter or be grossly overpowered.
I believe if anything should be changed to make all signet builds viable it's Keystones functionality. It doesn't do a good job of promoting all signet builds, it simply makes them cheese.
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Oct 17, 2007, 07:55 AM // 07:55
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#8
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Krytan Explorer
Join Date: Mar 2007
Profession: N/Me
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Paradox should cost 10 energy additionally. Might not do much but sometimes anything is something.
Also:
No Melandru nerf yet
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Oct 17, 2007, 07:56 AM // 07:56
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#9
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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Fix the Paragon, please.
I can live with the recharge time on those Shouts (that was overpowered and warranted a nerf), but Aggressive Refrain is just silly.
Reapplying Cracked Armor every few seconds is a broken mechanic, especially in PvE with Condition removal on Heroes.
Make it simply you attack 25% faster but have -20 Armor.
Even better, make it so that you deal less damage, akin to Flurry.
As it stands, it's just annoying in PvE and still overpowered in PvP.
Skill balance failed.
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Oct 17, 2007, 08:02 AM // 08:02
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#10
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Krytan Explorer
Join Date: Nov 2006
Guild: =VX9=
Profession: N/Mo
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Quote:
Originally Posted by Lagg
Fix the Paragon, please.
I can live with the recharge time on those Shouts (that was overpowered and warranted a nerf), but Aggressive Refrain is just silly.
Reapplying Cracked Armor every few seconds is a broken mechanic, especially in PvE with Condition removal on Heroes.
Make it simply you attack 25% faster but have -20 Armor.
Even better, make it so that you deal less damage, akin to Flurry.
As it stands, it's just annoying in PvE and still overpowered in PvP.
Skill balance failed.
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i agree, the aggressive refrain nerf has made me never want to play my paragon again.
they should just make you have -20 armor imo.
then it would be a balanced skill.
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Oct 17, 2007, 08:14 AM // 08:14
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#11
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Frost Gate Guardian
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Goes to show you how much ANet knows about skill balance...changing a skill then changing it back a few days later...
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Oct 17, 2007, 08:19 AM // 08:19
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#12
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Jungle Guide
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how will the deadly paradox nerf affect the shadow form runners?
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Oct 17, 2007, 08:26 AM // 08:26
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#13
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Wow nice update on the LB skills :S
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Oct 17, 2007, 08:27 AM // 08:27
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#14
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by plasmasword
Goes to show you how much ANet knows about skill balance...changing a skill then changing it back a few days later...
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In ArenaNet's defense: as much as I and others may be critical of the skill balance quality, I'm pleased there are actually skill balances at all.
I'm also sure it's not quite as straightforward as "Hey guys let's apply Cracked Armor see if that makes them stop using it". There's quite a bit of playtesting involved.
Well, I hope so.
Only it seems that this playtesting may not be geared towards PvE enough.
But I do think some things should be fixed faster in smaller updates, especially to counter gimmicky FotM builds that often (but not always) rely on a semi-exploit or broken game mechanic, such as Deadly Paradox.
The Paragon has been overpowered in all-Paragon teams and rather underpowered in his intended support role for a long time. That should have been addressed earlier.
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Oct 17, 2007, 08:33 AM // 08:33
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#15
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Quote:
Originally Posted by plasmasword
Goes to show you how much ANet knows about skill balance...changing a skill then changing it back a few days later...
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At first I wasn't going to agree, but yeah Keystone Signet's original change could quickly be seen as game breaking. I do not know why it went through.
I think SoR was reverted because of what it did to runners in GvG.
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Oct 17, 2007, 08:34 AM // 08:34
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#16
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Quote:
Originally Posted by the Puppeteer
how will the deadly paradox nerf affect the shadow form runners?
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Haven't tested it after the update but if the 33% reduction translates to an actual recharge time of 40 seconds for Shadow Form (as I interpreted it) then it is still possible to stay in the form indefinitely.
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Oct 17, 2007, 08:51 AM // 08:51
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#17
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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yeah KS reverting was good, to damn bad I didnt get get a chance to piss of more PvPers with a build I was thinking of lol spammable Bane signet lol Would have been fun just starting with Signet of Humility, Signet of Weariness, Signet of Distraction, Bane Signet, Signet of Rage under Mantra of Inscriptions+Keystone Signet.
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Oct 17, 2007, 12:29 PM // 12:29
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#18
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Quote:
Even better, make it so that you deal less damage, akin to Flurry.
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That's not better, that actually is killing the damn skill. Way to be bad
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Oct 17, 2007, 12:33 PM // 12:33
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#19
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Scars Meadows [SmS] Officer (not recruiting)
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Why all the hate on paragons? I recently made a paragon and i must say i dont want to play my other characters anymore. Aggry refrain is broken yes, but its not bad. We did fow last night (in 1 hour 21 minutes i might add) we had 4 paragons and cracked armor was on the whole time, it wasnt worth it for the lone monk to take it off.
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Oct 17, 2007, 02:59 PM // 14:59
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#20
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by yesitsrob
That's not better, that actually is killing the damn skill. Way to be bad
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Flurry actually still results in a slightly higher DPS unless the enemy has damage reduction. It really shines as adrenaline gain when you have an effect that increases your damage per hit (such as a conjure element enchantment), however.
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